He has forgotten the Knight and introduces himself again.įound stuck in spider webs, presumably having been captured by the beasts of Deepnest. Zote can be found in a corridor leading back to the storerooms of the City of Tears. If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion. Hitting his shell here grants the Neglect achievement. If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. He regards the Knight as beneath him and accuses them of constantly getting in his way.įound along the path leading to Greenpath. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. Unfortunately, because it is made of shellwood, it cannot deal damage. He named his nail "Life Ender" because names supposedly have power. This is ultimately revealed to be a promise of glory for himself. There you have it, you’re now ready to head off and begin the process of completing the Grimm Troupe quest in Hollow Knight!īy reading through this guide, you should now know how to start the Grimm Troupe quest in Hollow Knight.Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise. This charm will show you the location of all the flames on your map, making it a bit easier to complete the Grimm Troupe quest. To help you on your quest, the Troupe Master will give you the Grimmchild Charm. In doing so, the Troupe Master will ask you to head off and collect flames that are scattered in various places around the map. Next, to officially start the Grimm Troupe quest, you’ll need to head inside the large tent and speak with the Troupe Master. Head into the smaller tent on your left and talk to Divine, who will ask you why you called the Grimm Troupe here. To start the Grimm Troupe quest in Hollow Knight, be sure to talk to Divine as well as the Troupe Master. If you scan the area, you’ll notice a new tent has popped up. Upon striking the bonfire, all of the torches will light up in the background and music will begin to play. Here, you’ll spot a bonfire which needs to be lit. Inspect the insect corpse, then head back into the room you passed just prior to reaching the dead end. Follow the path until you reach a dead end and an insect corpse. This breakable will reveals a secret pathway once broken that heads off to the right. Once you arrive at the Howling Cliffs, you’ll need to seek out a breakable wall. The first step when it comes to starting the Grimm Troupe quest in Hollow Knight is heading to the Howling Cliffs. How to Start the Grimm Troupe Quest in Hollow Knight To start the Grimm Troupe quest in Hollow Knight, you'll need to track down a secret location at the Howling Cliffs. To help, we put together a quick guide on how to start the Grimm Troupe quest in Hollow Knight. Instead, you’ll need to seek out a hidden location before you can begin the Grimm Troupe quest in Hollow Knight. The location of the Grimm Troupe and the process of starting the Grimm Troupe quest aren’t immediately known. Thanks to a recent update, Hollow Knight fans have been inquiring about how to officially start the new Grimm Troupe quest.
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